Difference between revisions of "Custom Query Protocol"
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== Examples == | == Examples == | ||
=== Iron Python Script === | === Iron Python Script === | ||
− | + | <source lang="python">import clr | |
− | + | import System | |
− | + | from System import String | |
+ | |||
+ | XmlFormat="<?xml version=\"1.0\" encoding=\"UTF-8\"?><qstat><server type=\"CUSTOM\" address=\"{0}:{1}\" status=\"{2}\"><hostname>{0}:{1}</hostname><name>{3}</name><gametype>{4}</gametype><map>{5}</map><numplayers>{6}</numplayers><maxplayers>{7}</maxplayers><numspectators>0</numspectators><maxspectators>0</maxspectators><ping>0</ping><retries>0</retries><rules>{8}</rules><players>{9}</players></server></qstat>" | ||
+ | Status="UP" | ||
+ | Name="Cool Game Server" | ||
+ | GameType="game mode" | ||
+ | Map="map name" | ||
+ | NumPlayers=2 | ||
+ | MaxPlayers=8 | ||
+ | Rules="<rule name=\"Rule 1\">rule value</rule><rule name=\"Rule 2\">rule value</rule>" | ||
+ | Players="<player><name>Player 1</name><ping>0</ping><score>100</score></player><player><name>Player 2</name><ping>0</ping><score>200</score></player>" | ||
− | + | ReturnValue=String.Format(XmlFormat, ThisService.IpAddress, ThisService.QueryPort, Status, Name, GameType, Map, NumPlayers, MaxPlayers, Rules, Players)</source> | |
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=== C# Script === | === C# Script === |
Latest revision as of 13:55, 11 February 2022
You can set a custom script that queries the game server. This is useful if you want to add query support for games that don't have a supported query protocol.
- Create a custom script. Set the script's event to "Custom query". You can have more than one custom query script with different operating systems.
- Set the game's query protocol to custom script.
Contents
Examples
Iron Python Script
import clr import System from System import String XmlFormat="<?xml version=\"1.0\" encoding=\"UTF-8\"?><qstat><server type=\"CUSTOM\" address=\"{0}:{1}\" status=\"{2}\"><hostname>{0}:{1}</hostname><name>{3}</name><gametype>{4}</gametype><map>{5}</map><numplayers>{6}</numplayers><maxplayers>{7}</maxplayers><numspectators>0</numspectators><maxspectators>0</maxspectators><ping>0</ping><retries>0</retries><rules>{8}</rules><players>{9}</players></server></qstat>" Status="UP" Name="Cool Game Server" GameType="game mode" Map="map name" NumPlayers=2 MaxPlayers=8 Rules="<rule name=\"Rule 1\">rule value</rule><rule name=\"Rule 2\">rule value</rule>" Players="<player><name>Player 1</name><ping>0</ping><score>100</score></player><player><name>Player 2</name><ping>0</ping><score>200</score></player>" ReturnValue=String.Format(XmlFormat, ThisService.IpAddress, ThisService.QueryPort, Status, Name, GameType, Map, NumPlayers, MaxPlayers, Rules, Players)
C# Script
//If your script uses other assemblies you can reference them here: //refAssemblies: System.dll, TCAdmin.SDK.dll,TCAdmin.GameHosting.SDK.dll using System; public class CSharpScript : CSharpScriptBase { public void Main() { var XmlFormat="<?xml version=\"1.0\" encoding=\"UTF-8\"?><qstat><server type=\"CUSTOM\" address=\"{0}:{1}\" status=\"{2}\"><hostname>{0}:{1}</hostname><name>{3}</name><gametype>{4}</gametype><map>{5}</map><numplayers>{6}</numplayers><maxplayers>{7}</maxplayers><numspectators>0</numspectators><maxspectators>0</maxspectators><ping>0</ping><retries>0</retries><rules>{8}</rules><players>{9}</players></server></qstat>"; var Status="UP"; var Name="Cool Game Server"; var GameType="game mode"; var Map="map name"; var NumPlayers=2; var MaxPlayers=8; var Rules="<rule name=\"Rule 1\">rule value</rule><rule name=\"Rule 2\">rule value</rule>"; var Players="<player><name>Player 1</name><ping>0</ping><score>100</score></player><player><name>Player 2</name><ping>0</ping><score>200</score></player>"; var ReturnValue=String.Format(XmlFormat, ThisService.IpAddress, ThisService.QueryPort, Status, Name, GameType, Map, NumPlayers, MaxPlayers, Rules, Players); Script.AddVariable("ReturnValue", ReturnValue); } }
Batch Script (Windows)
@echo off set Status=UP set Name=Cool Game Server set GameType=game mode set Map=map name set NumPlayers=2 set MaxPlayers=8 set Rules=^^^<rule name="Rule 1"^^^>rule value^^^</rule^^^>^^^<rule name="Rule 2"^^^>rule value^^^</rule^^^> set Players=^^^<player^^^>^^^<name^^^>Player 1^^^</name^^^>^^^<ping^^^>0^^^</ping^^^>^^^<score^^^>100^^^</score^^^>^^^</player^^^>^^^<player^^^>^^^<name^^^>Player 2^^^</name^^^>^^^<ping^^^>0^^^</ping^^^>^^^<score^^^>200^^^</score^^^>^^^</player^^^> echo ^<?xml version="1.0" encoding="UTF-8"?^>^<qstat^>^<server type="CUSTOM" address="%ThisService_IpAddress%:%ThisService_QueryPort%" status="%Status%"^>^<hostname^>%ThisService_IpAddress%:%ThisService_QueryPort%^</hostname^>^<name^>%Name%^</name^>^<gametype^>%GameType%^</gametype^>^<map^>%Map%^</map^>^<numplayers^>%NumPlayers%^</numplayers^>^<maxplayers^>%MaxPlayers%^</maxplayers^>^<numspectators^>0^</numspectators^>^<maxspectators^>0^</maxspectators^>^<ping^>0^</ping^>^<retries^>0^</retries^>^<rules^>%Rules%^</rules^>^<players^>%Players%^</players^>^</server^>^</qstat^>
Shell Script (Linux)
Status="UP" Name="Cool Game Server" GameType="game mode" Map="map name" NumPlayers=2 MaxPlayers=8 Rules='<rule name="Rule 1">rule value</rule><rule name="Rule 2">rule value</rule>' Players='<player><name>Player 1</name><ping>0</ping><score>100</score></player><player><name>Player 2</name><ping>0</ping><score>200</score></player>' echo \<?xml version=\"1.0\" encoding=\"UTF-8\"?\>\<qstat\>\<server type=\"CUSTOM\" address=\"${ThisService_IpAddress}:${ThisService_QueryPort}\" status=\"${Status}\"\>\<hostname\>${ThisService_IpAddress}:${ThisService_QueryPort}\</hostname\>\<name\>${Name}\</name\>\<gametype\>${GameType}\</gametype\>\<map\>${Map}\</map\>\<numplayers\>${NumPlayers}\</numplayers\>\<maxplayers\>${MaxPlayers}\</maxplayers\>\<numspectators\>0\</numspectators\>\<maxspectators\>0\</maxspectators\>\<ping\>0\</ping\>\<retries\>0\</retries\>\<rules\>${Rules}\</rules\>\<players\>${Players}\</players\>\</server\>\</qstat\>
XML Format
This an example of the XML format supported by TCAdmin.
<?xml version="1.0" encoding="UTF-8"?> <qstat> <server type="CUSTOM" address=":" status="UP"> <hostname>:</hostname> <name>Cool Game Server</name> <gametype>game mode</gametype> <map>map name</map> <numplayers>2</numplayers> <maxplayers>8</maxplayers> <numspectators>0</numspectators> <maxspectators>0</maxspectators> <ping>0</ping> <retries>0</retries> <rules> <rule name="Rule 1">rule value</rule> <rule name="Rule 2">rule value</rule> </rules> <players> <player> <name>Player 1</name> <ping>0</ping> <score>100</score> </player> <player> <name>Player 2</name> <ping>0</ping> <score>200</score> </player> </players> </server> </qstat>