Difference between revisions of "Check slots, ip and port in config file before starting"
From TCAdmin 2.0 Documentation
(Created page with "=== Create the scripts === Go to the game's settings. Click on the Custom Scripts icon. Add the following script. This can also be configured as a global script. After creatin...") |
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=== Create the scripts === | === Create the scripts === | ||
Go to the game's settings. Click on the Custom Scripts icon. Add the following script. This can also be configured as a global script. | Go to the game's settings. Click on the Custom Scripts icon. Add the following script. This can also be configured as a global script. | ||
− | After creating the script go to the game's settings and click on Update Existing Services. To test the script on a single game server go to the service settings and save. Then start the game server and check the service manager console.log. | + | After creating the script go to the game's settings and click on Update Existing Services. To test the script on a single game server go to the service settings and save. Then start the game server and check the service manager console.log. If the lines are missing from the config file they will be added. If the values have been changed they will be updated to the correct values. |
Update the values of '''SLOTS_LINE''', '''IP_LINE''' and '''GAMEPORT_LINE''' as needed. By default these values are configured for Minecraft. | Update the values of '''SLOTS_LINE''', '''IP_LINE''' and '''GAMEPORT_LINE''' as needed. By default these values are configured for Minecraft. |
Revision as of 13:45, 31 January 2018
Create the scripts
Go to the game's settings. Click on the Custom Scripts icon. Add the following script. This can also be configured as a global script. After creating the script go to the game's settings and click on Update Existing Services. To test the script on a single game server go to the service settings and save. Then start the game server and check the service manager console.log. If the lines are missing from the config file they will be added. If the values have been changed they will be updated to the correct values.
Update the values of SLOTS_LINE, IP_LINE and GAMEPORT_LINE as needed. By default these values are configured for Minecraft.
Operating System: Any Description: Check slots, ip and port in config file before starting Script Engine: IronPython Event: Before started Ignore execution errors Checked Script:
import clr; from System.IO import File, Path from System import Environment SLOTS_LINE="max-players=" IP_LINE="server-ip=" GAMEPORT_LINE="server-port=" #Load objects from database. clr.AddReference("TCAdmin.GameHosting.SDK") from TCAdmin.GameHosting.SDK.Objects import Server, Service, Game ThisService=Service(ThisService_ServiceId) ThisServer=Server(ThisService.ServerId) ThisGame=Game(ThisService.GameId) #Add missing lines. for config in ThisGame.ConfigFiles: configpath=Path.Combine(ThisService.RootDirectory, config.RelativePath) if File.Exists(configpath): contents=File.ReadAllText(configpath) #Add slots if contents.IndexOf(SLOTS_LINE) == -1 and config.Template.IndexOf(SLOTS_LINE) != -1 : File.AppendAllText(configpath, Environment.NewLine + SLOTS_LINE + ThisService.Slots.ToString()) Script.WriteToConsole("Added slots line to " + configpath) #Add IP if contents.IndexOf(IP_LINE) == -1 and config.Template.IndexOf(IP_LINE) != -1 : File.AppendAllText(configpath, Environment.NewLine + IP_LINE + ThisService.IpAddress.ToString()) Script.WriteToConsole("Added IP line to " + configpath) #Add Game Port if contents.IndexOf(GAMEPORT_LINE) == -1 and config.Template.IndexOf(GAMEPORT_LINE) != -1 : File.AppendAllText(configpath, Environment.NewLine + GAMEPORT_LINE + ThisService.GamePort.ToString()) Script.WriteToConsole("Added game port line to " + configpath) #Update values if changed. ThisServer.GameHostingUtilitiesService.UpdateConfigFileVariableValues(ThisService.ServiceId)