Ark Workshop Scripts for Linux

Revision as of 12:14, 24 August 2020 by TCAWiki (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Updated 2020/08/24. Fix for file ids > 2147483647 after game was fixed
  • Updated 2020/7/7. Fix for file ids > 2147483647
  • Updated 2020/6/9. Some Linux mods are placed in /downloads/ instead of /content/

After Workshop Install

import clr
  
from System.IO import Directory, File, Path, SearchOption
from System import Environment, PlatformID, String, Exception
from System.Text.RegularExpressions import Regex, RegexOptions, Match
  
extractedcount=0
totalfilecount=0
lastfileprogress=0
  
########################################
# https://github.com/TheCherry/ark-server-manager #
########################################
import struct
import zlib
import sys
  
def str_to_l(st):
    return struct.unpack('q', st)[0]
  
def z_unpack(src, dst):
    global extractedcount, totalfilecount, lastfileprogress
    with open(src, 'rb') as f_src:
        with open(dst, 'wb') as f_dst:
            f_src.read(8)
            size1 = str_to_l(f_src.read(8))
            f_src.read(8)
            size2 = str_to_l(f_src.read(8))
            if(size1 == -1641380927):
                size1 = 131072L
            runs = (size2 + size1 - 1L) / size1
            array = []
            for i in range(runs):
                array.append(f_src.read(8))
                f_src.read(8)
            for i in range(runs):
                to_read = array[i]
                compressed = f_src.read(str_to_l(to_read))
                decompressed = zlib.decompress(compressed)
                f_dst.write(decompressed)
    Script.WriteToConsole("Extracted " + dst.Replace(ThisService.RootDirectory, ""))
    File.Delete(src)
    File.Delete(src + ".uncompressed_size")
    extractedcount=extractedcount+1
    progress=round((float(extractedcount)/totalfilecount)*100,0)
    if progress > lastfileprogress + 4:
      lastfileprogress=progress
      ThisTaskStep.UpdateProgress(progress)                
  
#######################################################################
# https://github.com/barrycarey/Ark_Mod_Downloader/blob/master/Ark_Mod_Downloader.py #
#######################################################################
import os
import struct
from collections import OrderedDict
map_names = []
map_count=0
temp_mod_path = os.path.join(ThisService.RootDirectory, "ShooterGame/Content/Mods")
meta_data = OrderedDict([])
  
def parse_base_info(modid):
  
        Script.WriteToConsole("[+] Collecting Mod Details From mod.info")
  
        mod_info = os.path.join(temp_mod_path, modid, "mod.info")
  
        if not os.path.isfile(mod_info):
            Script.WriteToConsole("[x] Failed to locate mod.info. Cannot Continue.  Aborting")
            return False
  
        with open(mod_info, "rb") as f:
            read_ue4_string(f)
            map_count = struct.unpack('i', f.read(4))[0]
  
            for i in range(map_count):
                cur_map = read_ue4_string(f)
                if cur_map:
                    map_names.append(cur_map)
  
        return True
  
def parse_meta_data(modid):
        """
       Parse the modmeta.info files and extract the key value pairs need to for the .mod file.
       How To Parse modmeta.info:
           1. Read 4 bytes to tell how many key value pairs are in the file
           2. Read next 4 bytes tell us how many bytes to read ahead to get the key
           3. Read ahead by the number of bytes retrieved from step 2
           4. Read next 4 bytes to tell how many bytes to read ahead to get value
           5. Read ahead by the number of bytes retrieved from step 4
           6. Start at step 2 again
       :return: Dict
       """
  
        print("[+] Collecting Mod Meta Data From modmeta.info")
        print("[+] Located The Following Meta Data:")
  
        mod_meta = os.path.join(temp_mod_path, modid, "modmeta.info")
        if not os.path.isfile(mod_meta):
            Script.WriteToConsole("[x] Failed To Locate modmeta.info. Cannot continue without it.  Aborting")
            return False
  
        with open(mod_meta, "rb") as f:
  
            total_pairs = struct.unpack('i', f.read(4))[0]
  
            for i in range(total_pairs):
  
                key, value = "", ""
  
                key_bytes = struct.unpack('i', f.read(4))[0]
                key_flag = False
                if key_bytes < 0:
                    key_flag = True
                    key_bytes -= 1
  
                if not key_flag and key_bytes > 0:
  
                    raw = f.read(key_bytes)
                    key = raw[:-1].decode()
  
                value_bytes = struct.unpack('i', f.read(4))[0]
                value_flag = False
                if value_bytes < 0:
                    value_flag = True
                    value_bytes -= 1
  
                if not value_flag and value_bytes > 0:
                    raw = f.read(value_bytes)
                    value = raw[:-1].decode()
  
                # TODO This is a potential issue if there is a key but no value
                if key and value:
                    Script.WriteToConsole("[!] " + key + ":" + value)
                    meta_data[key] = value
  
        return True
  
def create_mod_file(modid):
        """
       Create the .mod file.
       This code is an adaptation of the code from Ark Server Launcher.  All credit goes to Face Wound on Steam
       :return:
       """
        if not parse_base_info(modid) or not parse_meta_data(modid):
            return False
  
        print("[+] Writing .mod File")
        with open(os.path.join(temp_mod_path, modid + ".mod"), "w+b") as f:
  
            modid = int(modid)
            if modid > 2147483647:
              diff = modid-2147483647
              modid = -2147483647 + diff - 2
            f.write(struct.pack('ixxxx', modid))  # Needs 4 pad bits
            write_ue4_string("ModName", f)
            write_ue4_string("", f)
  
            map_count = len(map_names)
            f.write(struct.pack("i", map_count))
  
            for m in map_names:
                write_ue4_string(m, f)
  
            # Not sure of the reason for this
            num2 = 4280483635
            f.write(struct.pack('I', num2))
            num3 = 2
            f.write(struct.pack('i', num3))
  
            if "ModType" in meta_data:
                mod_type = b'1'
            else:
                mod_type = b'0'
  
            # TODO The packing on this char might need to be changed
            f.write(struct.pack('p', mod_type))
            meta_length = len(meta_data)
            f.write(struct.pack('i', meta_length))
  
            for k, v in meta_data.items():
                write_ue4_string(k, f)
                write_ue4_string(v, f)
  
        return True
  
def read_ue4_string(file):
        count = struct.unpack('i', file.read(4))[0]
        flag = False
        if count < 0:
            flag = True
            count -= 1
  
        if flag or count <= 0:
            return ""
  
        return file.read(count)[:-1].decode()
  
def write_ue4_string(string_to_write, file):
        string_length = len(string_to_write) + 1
        file.write(struct.pack('i', string_length))
        barray = bytearray(string_to_write, "utf-8")
        file.write(barray)
        file.write(struct.pack('p', b'0'))
  
###########################################
###########################################
###########################################
# If the content folder doesn't exist use downloads
if not Directory.Exists(InstallPath) :
  InstallPath=InstallPath.Replace("/content/", "/downloads/")
  
# Always use Windows files. Linux files cause the game server to crash at startup.
oseditor="WindowsNoEditor"
noeditor=Path.Combine(InstallPath, oseditor )
  
# Extract and delete all .z files
zfiles=Directory.GetFiles(noeditor, "*.z", SearchOption.AllDirectories);
totalfilecount=zfiles.Count
for zfile in zfiles:
  file=Path.Combine(Path.GetDirectoryName(zfile), Path.GetFileNameWithoutExtension(zfile))
  z_unpack(zfile, file)
  Script.WriteToConsole("Extracted " + file)
  File.Delete(zfile)
  File.Delete(zfile + ".uncompressed_size")
  
# Move folder to correct location. Delete if it already exists.
# Define modid before FileId is altered so we write the correct id to inifile
modid = FileId
if FileId > 2147483647:
  diff = FileId-2147483647
  FileId = -2147483647 + diff - 2
  
modfolder=Path.Combine(ThisService.RootDirectory, String.Format("ShooterGame/Content/Mods/{0}", modid))
if Directory.Exists(modfolder) :
  Directory.Delete(modfolder, True)
Directory.Move(Path.Combine(InstallPath, oseditor), modfolder)
  
# Update ini file
serveros = "WindowsServer" if Environment.OSVersion.Platform == PlatformID.Win32NT else "LinuxServer"
inifile = Path.Combine(ThisService.RootDirectory, String.Format("ShooterGame/Saved/Config/{0}/GameUserSettings.ini", serveros))
pattern="ActiveMods[ \t]*=[ \t]*(?<ActiveMods>[0-9, \t]*)"
filecontents = File.ReadAllText(inifile)
match = Regex.Match(filecontents, pattern, RegexOptions.IgnoreCase)
if match.Success :
  activemods = match.Groups["ActiveMods"].Value
  if String.IsNullOrEmpty(activemods) or activemods.IndexOf(modid.ToString()) == -1 :
    if activemods.Length > 0 :
      activemods = activemods + ","
      activemods = activemods + modid.ToString()
      filecontents=filecontents.Replace(match.Groups["ActiveMods"].Value, activemods)
    else :
      activemods = modid.ToString()
      filecontents = filecontents.Substring(0, match.Groups["ActiveMods"].Index) + activemods + filecontents.Substring(match.Groups["ActiveMods"].Index)
    File.WriteAllText(inifile, filecontents)
  
#Create .mod
parse_base_info(modid.ToString())
parse_meta_data(modid.ToString())
create_mod_file(modid.ToString())
  
# Delete folder
if Directory.Exists(InstallPath) :
  Directory.Delete(InstallPath, True)

After Workshop Update

This script is the same as the install script except it does not update the .ini so it keeps the mod order.

import clr
  
from System.IO import Directory, File, Path, SearchOption
from System import Environment, PlatformID, String, Exception
from System.Text.RegularExpressions import Regex, RegexOptions, Match
  
extractedcount=0
totalfilecount=0
lastfileprogress=0
  
########################################
# https://github.com/TheCherry/ark-server-manager #
########################################
import struct
import zlib
import sys
  
def str_to_l(st):
    return struct.unpack('q', st)[0]
  
def z_unpack(src, dst):
    global extractedcount, totalfilecount, lastfileprogress
    with open(src, 'rb') as f_src:
        with open(dst, 'wb') as f_dst:
            f_src.read(8)
            size1 = str_to_l(f_src.read(8))
            f_src.read(8)
            size2 = str_to_l(f_src.read(8))
            if(size1 == -1641380927):
                size1 = 131072L
            runs = (size2 + size1 - 1L) / size1
            array = []
            for i in range(runs):
                array.append(f_src.read(8))
                f_src.read(8)
            for i in range(runs):
                to_read = array[i]
                compressed = f_src.read(str_to_l(to_read))
                decompressed = zlib.decompress(compressed)
                f_dst.write(decompressed)
    Script.WriteToConsole("Extracted " + dst.Replace(ThisService.RootDirectory, ""))
    File.Delete(src)
    File.Delete(src + ".uncompressed_size")
    extractedcount=extractedcount+1
    progress=round((float(extractedcount)/totalfilecount)*100,0)
    if progress > lastfileprogress + 4:
      lastfileprogress=progress
      ThisTaskStep.UpdateProgress(progress)                
  
#######################################################################
# https://github.com/barrycarey/Ark_Mod_Downloader/blob/master/Ark_Mod_Downloader.py #
#######################################################################
import os
import struct
from collections import OrderedDict
map_names = []
map_count=0
temp_mod_path = os.path.join(ThisService.RootDirectory, "ShooterGame/Content/Mods")
meta_data = OrderedDict([])
  
def parse_base_info(modid):
  
        Script.WriteToConsole("[+] Collecting Mod Details From mod.info")
  
        mod_info = os.path.join(temp_mod_path, modid, "mod.info")
  
        if not os.path.isfile(mod_info):
            Script.WriteToConsole("[x] Failed to locate mod.info. Cannot Continue.  Aborting")
            return False
  
        with open(mod_info, "rb") as f:
            read_ue4_string(f)
            map_count = struct.unpack('i', f.read(4))[0]
  
            for i in range(map_count):
                cur_map = read_ue4_string(f)
                if cur_map:
                    map_names.append(cur_map)
  
        return True
  
def parse_meta_data(modid):
        """
       Parse the modmeta.info files and extract the key value pairs need to for the .mod file.
       How To Parse modmeta.info:
           1. Read 4 bytes to tell how many key value pairs are in the file
           2. Read next 4 bytes tell us how many bytes to read ahead to get the key
           3. Read ahead by the number of bytes retrieved from step 2
           4. Read next 4 bytes to tell how many bytes to read ahead to get value
           5. Read ahead by the number of bytes retrieved from step 4
           6. Start at step 2 again
       :return: Dict
       """
  
        print("[+] Collecting Mod Meta Data From modmeta.info")
        print("[+] Located The Following Meta Data:")
  
        mod_meta = os.path.join(temp_mod_path, modid, "modmeta.info")
        if not os.path.isfile(mod_meta):
            Script.WriteToConsole("[x] Failed To Locate modmeta.info. Cannot continue without it.  Aborting")
            return False
  
        with open(mod_meta, "rb") as f:
  
            total_pairs = struct.unpack('i', f.read(4))[0]
  
            for i in range(total_pairs):
  
                key, value = "", ""
  
                key_bytes = struct.unpack('i', f.read(4))[0]
                key_flag = False
                if key_bytes < 0:
                    key_flag = True
                    key_bytes -= 1
  
                if not key_flag and key_bytes > 0:
  
                    raw = f.read(key_bytes)
                    key = raw[:-1].decode()
  
                value_bytes = struct.unpack('i', f.read(4))[0]
                value_flag = False
                if value_bytes < 0:
                    value_flag = True
                    value_bytes -= 1
  
                if not value_flag and value_bytes > 0:
                    raw = f.read(value_bytes)
                    value = raw[:-1].decode()
  
                # TODO This is a potential issue if there is a key but no value
                if key and value:
                    Script.WriteToConsole("[!] " + key + ":" + value)
                    meta_data[key] = value
  
        return True
  
def create_mod_file(modid):
        """
       Create the .mod file.
       This code is an adaptation of the code from Ark Server Launcher.  All credit goes to Face Wound on Steam
       :return:
       """
        if not parse_base_info(modid) or not parse_meta_data(modid):
            return False
  
        print("[+] Writing .mod File")
        with open(os.path.join(temp_mod_path, modid + ".mod"), "w+b") as f:
  
            modid = int(modid)
            if modid > 2147483647:
              diff = modid-2147483647
              modid = -2147483647 + diff - 2
            f.write(struct.pack('ixxxx', modid))  # Needs 4 pad bits
            write_ue4_string("ModName", f)
            write_ue4_string("", f)
  
            map_count = len(map_names)
            f.write(struct.pack("i", map_count))
  
            for m in map_names:
                write_ue4_string(m, f)
  
            # Not sure of the reason for this
            num2 = 4280483635
            f.write(struct.pack('I', num2))
            num3 = 2
            f.write(struct.pack('i', num3))
  
            if "ModType" in meta_data:
                mod_type = b'1'
            else:
                mod_type = b'0'
  
            # TODO The packing on this char might need to be changed
            f.write(struct.pack('p', mod_type))
            meta_length = len(meta_data)
            f.write(struct.pack('i', meta_length))
  
            for k, v in meta_data.items():
                write_ue4_string(k, f)
                write_ue4_string(v, f)
  
        return True
  
def read_ue4_string(file):
        count = struct.unpack('i', file.read(4))[0]
        flag = False
        if count < 0:
            flag = True
            count -= 1
  
        if flag or count <= 0:
            return ""
  
        return file.read(count)[:-1].decode()
  
def write_ue4_string(string_to_write, file):
        string_length = len(string_to_write) + 1
        file.write(struct.pack('i', string_length))
        barray = bytearray(string_to_write, "utf-8")
        file.write(barray)
        file.write(struct.pack('p', b'0'))
  
###########################################
###########################################
###########################################
# If the content folder doesn't exist use downloads
if not Directory.Exists(InstallPath) :
  InstallPath=InstallPath.Replace("/content/", "/downloads/")
  
# Always use Windows files. Linux files cause the game server to crash at startup.
oseditor="WindowsNoEditor"
noeditor=Path.Combine(InstallPath, oseditor )
  
# Extract and delete all .z files
zfiles=Directory.GetFiles(noeditor, "*.z", SearchOption.AllDirectories);
totalfilecount=zfiles.Count
for zfile in zfiles:
  file=Path.Combine(Path.GetDirectoryName(zfile), Path.GetFileNameWithoutExtension(zfile))
  z_unpack(zfile, file)
  Script.WriteToConsole("Extracted " + file)
  File.Delete(zfile)
  File.Delete(zfile + ".uncompressed_size")
  
# Move folder to correct location. Delete if it already exists.
# Define modid before FileId is altered so we write the correct id to inifile
modid = FileId
if FileId > 2147483647:
  diff = FileId-2147483647
  FileId = -2147483647 + diff - 2
  
modfolder=Path.Combine(ThisService.RootDirectory, String.Format("ShooterGame/Content/Mods/{0}", modid))
if Directory.Exists(modfolder) :
  Directory.Delete(modfolder, True)
Directory.Move(Path.Combine(InstallPath, oseditor), modfolder)
  
#Create .mod
parse_base_info(modid.ToString())
parse_meta_data(modid.ToString())
create_mod_file(modid.ToString())
  
# Delete folder
if Directory.Exists(InstallPath) :
  Directory.Delete(InstallPath, True)
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