Backup & Restore Scripts with FTP Support

These scripts are a modified version of Backup & Restore_Scripts. Instead of keeping a local copy of the zip it will get uploaded to FTP. Locally in the backups folder you will see a zip with 0 bytes. This is used to remember which files have been uploaded.

Configure the game

Secure your Backups folder

This is the most important part of the configuration. If you skip this step you will leave your server vulnerable to exploits.

  • Go to Settings > Games > Select the game > File System Permissions.
  • Expand User Files and select Add permissions by subdirectory.
  • Configure these values:
    • Subdirectory Path: Backups
    • Permissions: "no permissions"
    • Click on Add.
    • Add the same permission for "Sub Admin Files" and "Reseller Files".
    • Click on Save.

Create the variable

  • Configure a variable used by the restore script. Go to Settings > Games > Select the game > Variables (it can also be a global variable). Create this variable:
    • Name: BackupFile
    • Script parameter: Checked
    • Admin access: Checked
    • Sub admin access: Checked
    • Reseller access: Checked
    • User access: Checked
    • Server owner access: Checked
    • Value is required: Checked
    • Required Message: The backup file is required.
    • Item Type: Combobox
    • Label: Backup:
    • Description: Select the backup to restore.
    • Source: File System
    • Filter Type: Files
    • Filter: Backups/*.zip
    • Item Value: Full path
    • Item Display: Name (no extension)

Create the scripts

  • Go back to the game's main settings. Click on the Custom Scripts icon. Add the following scripts. They can also be configured as global scripts.
Operating System: Any
Name: Backup Your Settings
Description: Create a backup of your game server's settings.
Script Engine: IronPython
Event: Custom Icon
Sub admin access: Checked
Reseller access: Checked
User access: Checked
Server owner access: Checked
Stop service before executing: Check if you want to stop the game server before creating the backup.
Script: Configure BACKUP_LOCATION, MAX_BACKUPS, BACKUP_EXTENSIONS, FOLDER_TO_BACKUP, BACKUP_FTP_IP, BACKUP_FTP_PORT, BACKUP_FTP_USER, BACKUP_FTP_PASSWORD, BACKUP_FTP_PATH as needed. If you change the backup location remember to update your file system permissions.
import clr;
clr.AddReference("TCAdmin.SDK");

import System;
from System import Array, String, DateTime, Exception, Environment, PlatformID
from System.IO import Path, DirectoryInfo, SearchOption
from System.Collections.Generic import List
from System.Globalization import CultureInfo
from TCAdmin.SDK.Misc import CompressionTools, Linux, Windows

clr.AddReference("System.Core")
clr.ImportExtensions(System.Linq)

# FTP support
from System.Net import WebRequest, WebRequestMethods, NetworkCredential
from System.IO import StreamReader, File
from System.Text import Encoding

# FTP Connection
FTP_IP = "BACKUP_FTP_IP"
FTP_PORT = BACKUP_FTP_PORT
FTP_USER = "BACKUP_FTP_USERNAME"
FTP_PASSWORD = "BACKUP_FTP_PASSWORD"
# FTP Path should be something like /Backups/{0}
FTP_BACKUP_PATH = String.Format("/BACKUP_FTP_PATH/{0}", ThisService.ServiceId)
# Enable support for FTPS
ENABLE_FTP_SSL = False

# Specify where backups are saved.
# Default location is a folder named Backups in the game server's root.
BACKUP_LOCATION = Path.Combine(ThisService.RootDirectory, "Backups")

# Specify the maximum number of backups to keep.
MAX_BACKUPS = 5

# Extension of files that will be included in the backup.
# Only specify config file extensions to keep file size small. Avoid log extensions.
# For security do not backup executables (.exe, .dll or .so, etc). Use ".*" to backup all extensions in the specified folder.
BACKUP_EXTENSIONS = Array[str]([".cfg", ".lua", ".properties", ".txt"])

# Extensions that are excluded from the backup. (only used if you specify ".*" in BACKUP_EXTENSIONS)
BACKUP_EXCLUDE_EXTENSIONS = Array[str]([".xxx"])

# Specify the folder to backup. Sub folders will be included in the backup.
# All files with the extensions specified in BACKUP_EXTENSIONS will be added to the backup.
# Set value to ThisService.RootDirectory if you want to backup all specified extensions in the game server's root folder and sub folders.
FOLDER_TO_BACKUP = Path.Combine(ThisService.RootDirectory, "garrysmod", "cfg")

backupdir = DirectoryInfo(FOLDER_TO_BACKUP)
backupfilename = String.Format("{0}.zip", DateTime.Now.ToString("yyyyMMdd-HHmmss", CultureInfo.InvariantCulture))
allfiles = backupdir.GetFiles("*", SearchOption.AllDirectories)
backupfiles = List[str]()

for file in allfiles:
  if not file.FullName.StartsWith(BACKUP_LOCATION) :
    if Array.IndexOf(BACKUP_EXTENSIONS, file.Extension) != -1 or (Array.IndexOf(BACKUP_EXTENSIONS, ".*") != -1 and Array.IndexOf(BACKUP_EXCLUDE_EXTENSIONS, file.Extension) == -1 ) :
      backupfiles.Add(file.FullName.Replace(ThisService.RootDirectory, String.Empty).TrimStart(Path.DirectorySeparatorChar))
  
if backupfiles.Count == 0 :
  raise Exception("Didn\'t find any files to backup.")

Script.WriteToConsole(String.Format("Backing up {0} files to {1}...", backupfiles.Count, backupfilename))

backuplocation = DirectoryInfo(BACKUP_LOCATION)
if not backuplocation.Exists :
  backuplocation.Create()

compressiontools = CompressionTools()
compressiontools.Compress(ThisService.RootDirectory, backupfiles.ToArray(), Path.Combine(BACKUP_LOCATION, backupfilename))
Script.WriteToConsole("The backup was created successfully.")

# FTP SUPPORT
Script.WriteToConsole("")
Script.WriteToConsole("Uploading backup to FTP...")

# CREATE PATH IN FTP
try :
  request=WebRequest.Create(String.Format("ftp://{0}:{1}{2}", FTP_IP, FTP_PORT, FTP_BACKUP_PATH))
  request.Credentials = NetworkCredential(FTP_USER, FTP_PASSWORD)
  request.Method = WebRequestMethods.Ftp.MakeDirectory
  request.EnableSsl = ENABLE_FTP_SSL
  with request.GetResponse() as response:
    Script.WriteToConsole(String.Format("Create Directory Complete, status: {0}", response.StatusDescription))
except:
  pass

# UPLOAD FILE
request = WebRequest.Create(String.Format("ftp://{0}:{1}{2}/{3}", FTP_IP, FTP_PORT, FTP_BACKUP_PATH, backupfilename))
request.Credentials = NetworkCredential(FTP_USER, FTP_PASSWORD)
request.Method = WebRequestMethods.Ftp.UploadFile
request.EnableSsl = ENABLE_FTP_SSL
with File.OpenRead(Path.Combine(BACKUP_LOCATION, backupfilename)) as fileStream:
  request.ContentLength = fileStream.Length
  with request.GetRequestStream() as ftpStream:
    fileStream.CopyTo(ftpStream)

# MAKE LOCAL FILE 0 BYTES. IT'S A PLACE HOLDER JUST SO WE KNOW WHAT'S IN FTP
File.Create(Path.Combine(BACKUP_LOCATION, backupfilename)).Close()  

# DELETE OLD BACKUPS
Script.WriteToConsole("")
backupfiles=backuplocation.GetFiles("*.zip").OrderBy(lambda f: f.CreationTime).ToArray()
for i in range(0,backupfiles.Count - MAX_BACKUPS):
  # DELETE FROM FTP
  try :
    request = WebRequest.Create(String.Format("ftp://{0}:{1}{2}/{3}", FTP_IP, FTP_PORT, FTP_BACKUP_PATH, backupfiles[i].Name))
    request.Credentials = NetworkCredential(FTP_USER, FTP_PASSWORD)
    request.Method = WebRequestMethods.Ftp.DeleteFile
    request.EnableSsl = ENABLE_FTP_SSL
    with request.GetResponse() as response:
      Script.WriteToConsole(String.Format("Deleted previous FTP backup {0}, status: {1}", backupfiles[i].Name, response.StatusDescription))
  except :
    pass
  # DELETE LOCAL FILE
  backupfiles[i].Delete()
  Script.WriteToConsole(String.Format ("Deleted previous local backup: {0}", backupfiles[i].Name))

if Environment.OSVersion.Platform == PlatformID.Unix :
  if Linux.IsRoot() :
    Linux.SetDirectoryOwnerAutoDetect(BACKUP_LOCATION, True)
else :
 owner = Windows.GetOwner(ThisService.RootDirectory)
 Windows.SetDirectoryOwner(BACKUP_LOCATION, str(owner), True)

Script.WriteToConsole("")


Operating System: Any
Name: Restore Your Settings
Description: Restore your game server's settings from a backup.
Script Engine: IronPython
Event: Custom Icon
Prompt for variable values: Checked
Sub admin access: Checked
Reseller access: Checked
User access: Checked
Server owner access: Checked
Stop service before executing: Check if you want to stop the game server before restoring the backup.
Script: Configure BACKUP_FTP_IP, BACKUP_FTP_PORT, BACKUP_FTP_USER, BACKUP_FTP_PASSWORD, BACKUP_FTP_PATH as needed. If you change the backup location remember to update your file system permissions.
import clr;
clr.AddReference("TCAdmin.SDK");

from System.IO import Path
from System import String, Environment, PlatformID
from TCAdmin.SDK.Misc import CompressionTools, Linux, Windows

# FTP support
from System.Net import WebRequest, WebRequestMethods, NetworkCredential
from System.IO import StreamReader, File, FileStream
from System.Text import Encoding

# FTP Connection
FTP_IP = "BACKUP_FTP_IP"
FTP_PORT = BACKUP_FTP_PORT
FTP_USER = "BACKUP_FTP_USERNAME"
FTP_PASSWORD = "BACKUP_FTP_PASSWORD"
# FTP Path should be something like /Backups/{0}
FTP_BACKUP_PATH = String.Format("/BACKUP_FTP_PATH/{0}", ThisService.ServiceId)
# Enable support for FTPS
ENABLE_FTP_SSL = False

# DOWNLOAD FILE
Script.WriteToConsole(String.Format("Downloading backup {0}...", Path.GetFileNameWithoutExtension(ThisService.Variables["BackupFile"])))
request = WebRequest.Create(String.Format("ftp://{0}:{1}{2}/{3}", FTP_IP, FTP_PORT, FTP_BACKUP_PATH, Path.GetFileName(ThisService.Variables["BackupFile"])))
request.Credentials = NetworkCredential(FTP_USER, FTP_PASSWORD)
request.Method = WebRequestMethods.Ftp.DownloadFile
request.EnableSsl = ENABLE_FTP_SSL
with request.GetResponse().GetResponseStream() as ftpStream :
  with File.Create(ThisService.Variables["BackupFile"]) as fileStream:
    ftpStream.CopyTo(fileStream)

Script.WriteToConsole(String.Format("Restoring backup {0}...", Path.GetFileNameWithoutExtension(ThisService.Variables["BackupFile"])))

compressiontools = CompressionTools()
compressiontools.Decompress(ThisService.Variables["BackupFile"], ThisService.RootDirectory)

# MAKE LOCAL FILE 0 BYTES. IT'S A PLACE HOLDER JUST SO WE KNOW WHAT'S IN FTP
File.Create(ThisService.Variables["BackupFile"]).Close()  

if Environment.OSVersion.Platform == PlatformID.Unix :
  if Linux.IsRoot() :
    Linux.SetDirectoryOwnerAutoDetect(ThisService.RootDirectory, True);
else:
 owner = Windows.GetOwner(ThisService.RootDirectory);
 Windows.SetDirectoryOwner(ThisService.RootDirectory, str(owner), True);

Script.WriteToConsole("The backup was restored successfully.")
                                 
Script.WriteToConsole("")


Operating System: Any
Name: Keep backups before reinstall
Description: Moves backups outside of root.
Script Engine: IronPython
Event: Before reinstall
Ignore execution errors: Unchecked (if it fails you don't want to lose the backups)
Script: Configure BACKUP_LOCATION
import clr;

from System import String
from System.IO import Path, Directory

# Specify where backups are saved.
# Default location is a folder named Backups in the game server's root.
BACKUP_LOCATION = Path.Combine(ThisService.RootDirectory, "Backups")

temp_location = Path.Combine(ThisService.RootDirectory, "..", String.Format("_{0}_Backups", ThisService.ServiceId))
if Directory.Exists(BACKUP_LOCATION) :
  Directory.Move(BACKUP_LOCATION, temp_location)


Operating System: Any
Name: Restore backups after install
Description: Moves backups back into root.
Script Engine: IronPython
Event: After reinstall
Script: Configure BACKUP_LOCATION
import clr;

from System import String
from System.IO import Path, Directory

# Specify where backups are saved.
# Default location is a folder named Backups in the game server's root.
BACKUP_LOCATION = Path.Combine(ThisService.RootDirectory, "Backups")

temp_location = Path.Combine(ThisService.RootDirectory, "..", String.Format("_{0}_Backups", ThisService.ServiceId))
if Directory.Exists(temp_location) :
  Directory.Move(temp_location, BACKUP_LOCATION)
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