Release Notes

2.0.113 (sable)

Bug fixes

  • Fixed web console commands on some games. Execute "taskkill /F /IM TCAdminServiceLauncher.exe" after updating.


2.0.112 (stable)

New Features

  • Added support for global game variables. Configure them in Settings > Global Game Variables.
  • Added support for global game scripts. Configure them in Settings > Global Game Scripts.

Improvements

  • Improved web console input on windows (restart of TCAdminServiceLauncher.exe is required).
  • Improved page loading time when the game server is located on a remote server.
  • Added select all when selecting reseller packages in game settings.

Bug fixes

  • Fixed 403 error when streaming files with IIS and HTTPS on some installations.
  • Fixed error when editing a file larger than the max allowed.

2.0.111 (beta)

Bug fixes

  • Fixed bugs in previous update.

2.0.110 (beta)

New Features

  • Added support for global game variables. Configure them in Settings > Global Game Variables.
  • Added support for global game scripts. Configure them in Settings > Global Game Scripts.
  • Added select all when selecting packages in game settings.

Bug fixes

  • Increased timeout when streaming log files/web console with https.
  • Iron Python exceptions are displayed correctly.

2.0.109 (stable)

New Features

  • Added "Disable New Services" column in servers list. Add it in Grid Settings > Configure Columns.
  • Added "Startup" column in services list. Add it in Grid Settings > Configure Columns.

Bug fixes

  • Fixed mono hang when streaming more than 2 files with https on the same server.
  • Enabled support for TLS 1.1. Previously only TLS 1.0 and 1.2 was enabled.
  • Fixed start error on some Windows installations.
  • Applied security patch from third party component.

2.0.108 (stable)

Bug fixes

  • Fixed reseller package copy button.
  • Fixed service launcher error "System.Exception: Could not start the process" with Mono 5 on some servers.

2.0.107 (stable)

New Features

  • Added support for custom query protocols.
  • Improved performance in text/config editor, file manager and command line manager on remote servers with high latency.

Bug fixes

  • Fixed UTF8 characters in control panel web running on Mono 4
  • Fixed "The service with id XXX does not exist." when moving a service.
  • Fixed FTP upload when using Mono 4.
  • Fixed error in Eco Global Survival query protocol.

2.0.106 (beta)

New Features

  • Servers and virtual servers where the game can be installed is configurable from the game's settings.
  • Reseller packages where the game can be installed is configurable from the game's settings.
  • Login notification email can be enabled in settings > security settings. The email is sent only if the IP has changed.

2.0.105 (stable)

New Features

  • All features are disabled while the service is in "processing" status.
  • Custom links can be configured to open inside the control panel theme.
  • Added speed limit when creating a game server with local file copy. Configure it in server settings.
  • Updated steam notifications to get the game's latest version from 2 different URLs.
  • Added "Include virtual server services in load balancing" to the server settings.

Bug fixes

  • Fixed error when downloading files from URL
  • Fixed FTP server not responding on Linux.

2.0.104 (stable)

New Features

  • Bukget feature is working again.
  • Improved error message when config editor or command line variable has an invalid character.
  • Remote DB Connection can be configured by Datacenter. Use these settings if you have a MySQL Cluster (not master to slave replication).

Bug fixes

  • Fixed error when downloading ConfigUtility.config on a Mono 4 master.
  • Extra spaces where added in text areas when running the control panel with Mono 4.
  • You had to enter user/password 2 or 3 times before logging in when running the control panel with Mono 4.
  • Scripts for the custom action event could not be executed when running the control panel with Mono 4.
  • Automatically detects infinite loop in steamcmd and kills the process.

2.0.103 (stable)

New Features

Bug fixes

  • Fixed move error when the monitor where the game server is located was running with Mono 4.x.
  • Fixed licensing error on Windows that would cause the monitor to restart.
  • Game id was not updated when switching to a new game if ports were the same.
  • Fixed priority error when creating a service with the billing api from a reseller account.

2.0.102 (beta)

New Features

Bug fixes

  • Game id was not updated when switching to a new game if ports were the same.
  • Fixed priority error when creating a service with the billing api from a reseller account.

2.0.101 (stable)

Note: This update takes TCAdmin out of Beta. After January 31 2017 TCAdmin v1 licenses will no longer work with TCAdmin v2. Make sure you upgrade your v1 licenses before this date.

New Features

  • Added support for game switching. Enable and configure in service settings.
  • Enable game switching in the game's feature permissions tab so users can see the game switching icon.
  • Added theme option to manually close tooltip messages.
  • Python 2.6 built in modules and standard library can now be used in custom scripts.
  • You can place .py files in TCAdmin2\Monitor\Shared\Lib and include them in your custom scripts.
  • The game's "permissions by file path" supports -r to also match subfolders.
  • Mono 4 from http://www.mono-project.com is supported. Check System_Requirements for more information.

Changes

  • The game's permissions by file path are processed before permissions by file name.

Bug fixes

  • Fixed large uploads with https.
  • Service was not monitored by game monitor when query port is 0 and query protocol is config file parser.
  • Fixed UTF8 output in scripts.
  • Fixed UTF8 characters in mass emails.
  • System environment variables were not available when executing a script as local system.
  • Fixed error when loading config file items and the directory didn't exist.
  • Improved WMI cpu usage caused by the service manager.
  • If the game was configured with UniquePorts=Server it was not checking other virtual servers that use that port.
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